Of course I broke my promise. It’s been two weeks since the last update. My bad. I’ll share some good OST with you in order to make amend.
On Tuesday we attended New Game Designer 2014. Thing is, whenever I have to attend an event like this I just become so immersed into coding that the outside world just ceases to exist. You know, I had to make sure that the game was fun to play and as bug free as possible. That’s not an easy task for a game that is still in development. Luca, Cecilia and I worked really hard for this event, and it was worth it!
A lot of people enjoyed the game and we had a blast watching the reaction of the players while testing Adventrix. We collected a lot of constructive criticism and I’m sure that the game will become a lot better thanks to those kind people who took the time to share their opinions and ideas with us. We really appreciate, thanks guys!
Here’s a picture of Ornitocopter’s table, where you can see Cecilia’s paintings from the last update. We were guests of the IndieVault stand, together with other 9 Italian indie game studios.
On the left you can see our buddy RisingPixel‘s table where they were showcasing Inquisitor’s Heartbeat, the roguelike for blind people I worked on in the past few months as a coder. Some visually impaired people came to test the game too, it was a really rewarding experience!
Enough with the NGD2014, now let’s talk about Adventrix’s original soundtrack.
Luca made an excellent job. For every main character we decided a trait that could be expressed through music. For example, for the frog kingdom we went with something Irishy, so the main theme is played by flutes and hornpipes as well as every jingle that marks game progress.
Here you can listen to the theme of the first level. The enemies here are reptilian pirates, trying to stop you with muskets, guns and explosive barrels.
Let’s close this post with a new screenshot from the game. Hopefully you can see how it’s getting better and better as we go on.
Bye guys, see you next week!