Sep 182013

Second round! this week we present you with the first thing that can(and will) kill you, a plant!

nice plant

I know, I know a plant doesn’t sound so threatening, you don’t see B movies with killer plants but they star in kickass musical and give out some thoughtful life advices too.

Except our plant it’s just here to kill you because how else a plant will survive in a cave?!? So remember, be a good gardener and feed your plants and they might even let you live the next run in Back in the Caves!(not really)

The design and animation are made by our fellow graphic Andrea “Finlith” Sala and it’s just one of his many creations you’ll see in the final release!

Sep 132013

Howdy soon to be cave dwellers ?

So far we showed you a brief teaser trailer of what’s going on in the Ornitocopter mind, Back in the Caves (BitC) will be our first adventure in the game development world, not an easy walk in the park I dare say.

Thankfully we work with some amazing people, you have alredy saw the work of our graphic artist Cammello but here is the first original art ever for the project:

Sure they all look happy...

The request was something like this “make it a caveman, make it rough, think about The Flintstones meeting Shank” and this table was the incredible answer. As you can see we choose style N.5 for Mr. Caveman but that doesn’t mean we discard the rest of them! Variety is the key for a roguelike and we’ll try to implent it in every single aspect of the game.

Check out for more work from Cammello (camel in italian if you were wondering, don’t worry we got you cover)

As you notice form the title we’ll try to post regular update here and on the other social networks (that’s what all the cool kids do nowdays right?) so subscribe to our RSS (RIP Google reader, you’ll be missed)! like on Facebook! Follow on Twitter! Circle on Google+! Do what they do on Tumblr!

Ornitocopter out! Ciao!


Jul 292013

A mask?!? It’s not the Clavicus Vile one, it’s the first preview of the first original videogame from Ornitocopter! It’s gonna be awesome!

But don’t worry we’re not abandonig the Morrowind Game Experience Overhaul project, it’s just on hold until the release of our first game! We’ll be back to Morrowind, in the meantime follow us, deep into the ground…


Mask Teaser

Oct 012012

Here’s an updated post!



We are glad of the appreciation you are showing!

I have some other great news for the ones that are having troubles with the installation or the downloading.

  • The Official Forums are now ready to be used to solve your problems!
    You can register HERE. Please also read the Welcome post before using the forums.
    If the forums are in Italian, you can always change the language at the bottom of the page.

That being said, as you might already know, a Torrent has been made!

Have fun.


Sep 302012

Here’s an updated post!


UPDATE: added torrent magnet link, thanks to shadow808!

Yep, we made it, at last :)

The new version of the overhaul is finally available for download.

Here’s a nice list of download links:

Links you might find useful:

The official forums will be cleaned and ready to use tomorrow. If you are having problems in the meantime please post here on the blog.

That’s all, Have fun!

And remember that there are plenty of Morrowind mods available on the internet so don’t stop at this compilation!


 Posted by at 7:08 pm
Sep 232012

Hello everyone!

Since I keep receiving mails and posts asking what’s new since the good old v2.0 release, here are some info!

MGSO 3.0 has the following features over the last version:

  • An awesome (super, ultra, extra) auto-installer almost fully automated,
  • An incredibly useful Options program that can auto-change everything for you at any moment (like changing options to improve the performance, changing options to suit your tastes, etc),
  • A LOT of bugfixes (all the known problems are now fixed),
  • New options to choose from and new mods are now included,
  • A LOT of mods have been updated,
  • Improvements on the performance of the game,
  • Cleaner package resulting in less space used,
  • More detailed documentation explaining how to tweak the package and improve performances.
So…yeah, that’s a lot of stuff. That’s why I couldn’t make a normal patch, to do some changes I really had to re-make the package almost from scratch.

That being said, the current task is correcting all my grammar fails around the documentation and the installer. Once that is done, I can finally make this release and then have my beer, finally.

Sep 142012

This post is to ensure you that everything is still going on.

I’m the only one working on MO at the moment I’m writing, and that’s why there is another delay of the date.
The testers already found other bugs that are now corrected. Right now I’m uploading the final testing package that will be the last one (hopefully).

Remember that all these delays are to make sure that no bugs will be present in the final release.


Aug 292012

So here I am, again! This time I have two great news to tell you!

The first one is that OpenMW 0.17.0 has been released!
Here’s a video that shows the features:

If you don’t know this GREAT project you definitely have to check it out!

The second news is about Morrowind Overhaul. The last testing package has been sent now.
This means that if all goes right this will be the only test remained until the release of the full package!

Stay tuned! :D