Jun 172014
 

Yeah, it’s been just 4 days since the last update. It seems like I’m not breaking my promise to write one post a week, who would have guessed?
Today I’m here to share some exciting news and some cool pictures too, courtesy of our artist Cecilia.

On the 1st of July, Ornitocopter is attending New Game Designer 2014, an event hold in Università Statale of Milan. You don’t get many chances to showcase your work here in Italy, so we’re very excited about this opportunity! During the event we will put up a stand where everyone can try out our game, press and public alike.

As soon as Cecilia heard the news she went off to make some amazing paintings (Acrylic on canvas). Here’s what she created!

AdventrixPaintings  AdventrixPainting1  AdventrixPainting2

Continue reading »

 Posted by at 8:58 am
Jun 132014
 

Hey guys, guess what, we’re still here.
It’s been a while since the last blog post, I know. This won’t happen again. From now on, I will write a devlog a week. This time for real, I swear. Make me. No, I swear.

So, what’s going on?
Back in the Caves is now on hold: we want to make it as good as we can and for that we need money. Since kickstarter isn’t available here in Italy and we’d also like to stay an Indie developer, the only way we could pay for our project was to make some small-ish games in order to accumulate some money.

As soon as I realized this, I was offered a partnership with Rising Pixel, a fellow Italian indie game studio. In february I started working part-time on Inquisitor’s Heartbeat, a game designed for blind and visual impaired people.
I had half a day free so I decided to start a mobile game project, just because. I opened the wardrobe where I keep all my game concepts (I like to write notes on expensive white shirts. That’s why I’ve got no money left).
The idea was simple, this is what the shirt said: “Squish Tetris and a roguelike togheter.”
What does this mean? The shirt didn’t say that, so I started thinking. My best guess was this game concept: you have to create a path for your character to walk on by moving and connecting falling blocks. A game that mixes puzzle and adventure in a way that wasn’t done before (if we pretend that puzzle quest never existed).

Continue reading »

 Posted by at 2:15 pm