There’s also a new MGSO trailer!
Let’s start the the more obvious stuff.
An Ornitocopter is Born!
So, what’s going on here? Oh, so much indeed. See our new website? like the psychedelic feeling?
And look at our mascotte!
Yes, it’s a platypus that really wants to fly, poor thing.
Here’s a little story about us: I know Kingpix since 2007, when the work on the overhaul started. During this five years we discovered that we were sharing the same dream: make videogames. We tried many times to start our own project but we were short of time, due to our studies and jobs. We preferred to use that time for the Overhaul, ’cause we really love this project. Everything went on in this way, until one month ago. During one of a billion talks about “yeah, we should totally do this game!” with a friend of mine (which is DeV, part of ornitocopter too) we came up with something we thought was a good idea for our first project. I explained our project to Kingpix and he was thrilled, this was what we were looking for. Finally we decided that the time was right to make our dream come true. In no time we put up a nice team with people that have always dreamed about making games. In a couple of weeks we will show you what we’re working on. As morrowind fans we’re making something with a very “alien” setting, I think you’re going to like it
So wish us good luck!
Morrowind Overhaul: Sounds & Graphics 3.0
The third installament is coming out in a couple of days. We’re putting the final touches to the package in these hours and then, when everything is ready and every bug fixed, we will put it online for you. Among the new graphics, sounds and fixes there will be the easiest installer ever made for this package. The first version had a 40 pages installation guide, the second version’s guide was just 10 pages and the third one will have just one, and you don’t even have to read it!
Finally, here’s our new trailer, Hope you like it
Last but not least, Morrowind Overhaul: Game Experience
Oh yes, cool stuff. We will continue to work on this package just like before, as this is our favourite hobby
We finally decided how to do this. We will put together an handful of mod, the non optional ones, wich will become the core of the package. When the core will be as much bugfree as morrowind can be, we’ll proceed in including more and more mods. As soon as we’ll decide what plug-ins will be in the Game Experience Core we’ll let you know with a description of the new features they add to TES III.